# GetBlitMaterial()

> Returns the default material for blitting operations.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.3/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static Material GetBlitMaterial()
```

### Returns

| Type                                                                | Description                          |
| ------------------------------------------------------------------- | ------------------------------------ |
| [Material](/engine/6000.3/script-reference/unityengine/material.md) | Built in "Hidden/BlitCopy" material. |
