# FlushEverythingImmediately

> Indicates that a change was made to the terrain that was so significant that the internal rendering data need to be flushed and recreated.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
FlushEverythingImmediately = 8
```

### Remarks

This flag is set when the terrain is loaded or when tree or detail prototypes are changed.
