# supportsSeparatedRenderTargetsBlend

> Returns true when the platform supports different blend modes when rendering to multiple render targets, or false otherwise.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsSeparatedRenderTargetsBlend { get; }
```

### Remarks

Additional Resources: [Graphics.SetRenderTarget](/engine/6000.3/script-reference/unityengine/graphics/setrendertarget.md).
