# supportsGpuRecorder

> Specifies whether the current platform supports the GPU Recorder or not. (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsGpuRecorder { get; }
```

### Remarks

If the current platform supports the GPU Recorder, you could use the Recorder API to get GPU timing information.
