# maxComputeBufferInputsFragment

> Determines how many compute buffers Unity supports simultaneously in a fragment shader for reading. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int maxComputeBufferInputsFragment { get; }
```
