# tileMode

> The current tile mode of the Sprite Renderer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public SpriteTileMode tileMode { get; set; }
```

### Remarks

[SpriteRenderer.tileMode](/engine/6000.3/script-reference/unityengine/spriterenderer/tilemode.md) affects the tiling behaviour when [SpriteRenderer.drawMode](/engine/6000.3/script-reference/unityengine/spriterenderer/drawmode.md) is set to [SpriteDrawMode.Tiled](/engine/6000.3/script-reference/unityengine/spritedrawmode/tiled.md).
