# UnloadTile(int, int, int)

> Unload sparse texture tile.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void UnloadTile(int tileX, int tileY, int miplevel)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Tile X coordinate.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Tile Y coordinate.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Mipmap level of the texture.

### Remarks

This function removes a tile at (tileX,tileY) coordinates from memory. If a tile is not present, then this function does nothing.

Additional Resources: [SparseTexture.UpdateTile](/engine/6000.3/script-reference/unityengine/sparsetexture/updatetile.md).
