# isCreated

> Is the sparse texture actually created? (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool isCreated { get; }
```

### Remarks

Sparse texture contents can become "lost", mostly on graphics device change or active color space switch. When that happens, isCreated will start returning false - meaning you should recreate all the needed tiles again.

Additional Resources: [SparseTexture](/engine/6000.3/script-reference/unityengine/sparsetexture.md).
