# LoadFriends(Action<bool>)

> Fetches the friends list of the logged in user. The friends list on the Social.localUser instance is populated if this call succeeds.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.SocialPlatforms](/engine/6000.3/script-reference/unityengine/socialplatforms.md)
* **Assembly:** UnityEngine.GameCenterModule

> **Warning:**
>
> **Deprecated.** ILocalUser is deprecated and will be removed in a future release.

```csharp
void LoadFriends(Action<bool> callback)
```

### Parameters

**** (\[Action\<bool>]\(https\://learn.microsoft.com/dotnet/api/system.action)):&#x20;

### Examples

```csharp
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class Example : MonoBehaviour
{
    void Start()
    {
        Social.localUser.LoadFriends(success => {
            Debug.Log(success ? "Loaded " + Social.localUser.friends.Length + " friends" : "Loading friends failed");
        });
    }
}
```
