# Clear()

> Remove all shader variants from the collection.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Clear()
```

### Remarks

Additional Resources: [ShaderVariantCollection.Add](/engine/6000.3/script-reference/unityengine/shadervariantcollection/add.md), [ShaderVariantCollection.Remove](/engine/6000.3/script-reference/unityengine/shadervariantcollection/remove.md).
