# GetPropertyRangeLimits(int)

> Returns the min and max limits for a Range property at the specified index.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector2 GetPropertyRangeLimits(int propertyIndex)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the shader property.

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector2](/engine/6000.3/script-reference/unityengine/vector2.md) |             |

### Remarks

If Unity cannot find a property at the specified index, the function throws an `ArgumentOutOfRangeException`. If the property type is not Range, the function throws an `ArgumentException`.
