# handle

> A unique identifier for a loaded scene.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.SceneManagement](/engine/6000.3/script-reference/unityengine/scenemanagement.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public SceneHandle handle { get; }
```

### Remarks

The identifier is only valid for referring to a loaded scene, and is not persistent. The same scene will have different identifiers after being reloaded, and across different engine sessions.

Additional Resources: isLoaded.
