# Interpolate

> Interpolation will always lag a little bit behind but can be smoother than extrapolation.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
Interpolate = 1
```

### Remarks

Additional Resources: [Rigidbody.interpolation](/engine/6000.3/script-reference/unityengine/rigidbody/interpolation.md) variable.
