# position

> The position that was calculate as a target position to move to when performing a Rigidbody2D.Slide.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 position { readonly get; set; }
```

### Remarks

When a [Rigidbody2D.Slide](/engine/6000.3/script-reference/unityengine/rigidbody2d/slide.md) command is complete, this will be the position that both the [Rigidbody2D.position](/engine/6000.3/script-reference/unityengine/rigidbody2d/position.md) and [Transform.position](/engine/6000.3/script-reference/unityengine/transform/position.md) are set to however, if [Rigidbody2D.SlideMovement.useSimulationMove](/engine/6000.3/script-reference/unityengine/rigidbody2d/slidemovement/usesimulationmove.md) is enabled, then neither the [Rigidbody2D.position](/engine/6000.3/script-reference/unityengine/rigidbody2d/position.md) and [Transform.position](/engine/6000.3/script-reference/unityengine/transform/position.md) will be changd upon return but a [Rigidbody2D.MovePosition](/engine/6000.3/script-reference/unityengine/rigidbody2d/moveposition.md) would have been called using this position. If [Rigidbody2D.SlideMovement.useNoMove](/engine/6000.3/script-reference/unityengine/rigidbody2d/slidemovement/usenomove.md) is enabled then no move is processed at all but is simply returned here.

Additional Resources: [Rigidbody2D.SlideMovement.useNoMove](/engine/6000.3/script-reference/unityengine/rigidbody2d/slidemovement/usenomove.md), [Rigidbody2D.SlideMovement.useSimulationMove](/engine/6000.3/script-reference/unityengine/rigidbody2d/slidemovement/usesimulationmove.md), [Rigidbody2D.Slide](/engine/6000.3/script-reference/unityengine/rigidbody2d/slide.md) and [Rigidbody2D.SlideMovement](/engine/6000.3/script-reference/unityengine/rigidbody2d/slidemovement.md).
