# useAttachedTriggers

> Can be used to select whether any Collider2D attached to this Rigidbody2D (that are configured as a trigger) are used to detect contacts.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useAttachedTriggers { readonly get; set; }
```

### Remarks

This is ignored if [Rigidbody2D.SlideMovement.selectedCollider](/engine/6000.3/script-reference/unityengine/rigidbody2d/slidemovement/selectedcollider.md) is selected.

Additional Resources: [Rigidbody2D.Slide](/engine/6000.3/script-reference/unityengine/rigidbody2d/slide.md) and [Rigidbody2D.SlideResults](/engine/6000.3/script-reference/unityengine/rigidbody2d/slideresults.md).
