useAttachedTriggers
Can be used to select whether any Collider2D attached to this Rigidbody2D (that are configured as a trigger) are used to detect contacts.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useAttachedTriggers { readonly get; set; }
Remarks
This is ignored if Rigidbody2D.SlideMovement.selectedCollider is selected.
Additional Resources: Rigidbody2D.Slide and Rigidbody2D.SlideResults.