# ClosestPoint(Vector2)

> Returns a point on the perimeter of all enabled Colliders attached to this Rigidbody that is closest to the specified position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 ClosestPoint(Vector2 position)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The position from which to find the closest point on this Rigidbody.

### Returns

| Type                                                              | Description                                                                                                    |
| ----------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- |
| [Vector2](/engine/6000.3/script-reference/unityengine/vector2.md) | A point on the perimeter of a Collider attached to this rigidbody that is closest to the specified `position`. |

### Remarks

This function provides the ability to calculate the closest point of a specified `position` to the perimeter of any enabled [Collider2D](/engine/6000.3/script-reference/unityengine/collider2d.md) type attached to this Rigidbody.

In the case where the `position` is inside any of the enabled [Collider2D](/engine/6000.3/script-reference/unityengine/collider2d.md) attached to this Rigidbody, the input `position` is returned instead.
