# solverVelocityIterations

> The solverVelocityIterations affects how how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverVelocityIterations. Must be positive.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public int solverVelocityIterations { get; set; }
```

### Remarks

Increasing this value will result in higher accuracy of the resulting exit velocity after a Rigidbody bounce. If you are experiencing issues with jointed Rigidbodies or Ragdolls moving too much after collisions you can try to increase this value.

Additional Resources: [Rigidbody.solverIterations](/engine/6000.3/script-reference/unityengine/rigidbody/solveriterations.md).

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        Rigidbody rb = GetComponent<Rigidbody>();
        rb.solverVelocityIterations = 30;
    }
}
```
