# ResetInertiaTensor()

> Reset the inertia tensor value and rotation.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public void ResetInertiaTensor()
```

### Remarks

Computes the  inertia tensor, and the inertia tensor rotation from the colliders attached to this rigidbody and stores it. After calling this function, the inertia tensor and tensor rotation will be updated automatically after any modification of the rigidbody.
