# IsSleeping()

> Is the rigidbody sleeping?

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public bool IsSleeping()
```

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

See the [Physics Overview](/engine/6000.3/manual/physics-section/physics-overview.md) in the manual for more information about Rigidbody sleeping.
