# IncrementSaturate

> Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
IncrementSaturate = 3
```
