# supportsPerImageTile

> Returns true if image-based fragment shading rates are supported by the current graphics card for variable rate shading. Additional Resources: SystemInfo.supportsVariableRateShading, ShadingRateImage, CommandBuffer.SetShadingRateImage.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsPerImageTile { get; }
```
