# FragmentSize4x4

> Specifies that the shading rate should reduce the resolution of both axes 4x.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
[InspectorName("FragmentSize 4x4")]
FragmentSize4x4 = 8
```
