# FragmentSize4x1

> Specifies that the shading rate should reduce horizontal resolution 4x.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
[InspectorName("FragmentSize 4x1")]
FragmentSize4x1 = 5
```
