# operator !=(ShaderTagId, ShaderTagId)

> Checks if two ShaderTagId s aren't equal.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool operator !=(ShaderTagId tag1, ShaderTagId tag2)
```

### Parameters

**** (\[ShaderTagId]\(/engine/6000.3/script-reference/unityengine/rendering/shadertagid)): The first `ShaderTagId` to compare.**** (\[ShaderTagId]\(/engine/6000.3/script-reference/unityengine/rendering/shadertagid)): The second `ShaderTagId` to compare.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

Additional Resources: [ShaderTagId.Equals](/engine/6000.3/script-reference/unityengine/rendering/shadertagid/equals.md).
