# CreateGizmoRendererList(Camera, GizmoSubset)

> Creates a new Gizmo RendererList.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RendererList CreateGizmoRendererList(Camera camera, GizmoSubset gizmoSubset)
```

### Parameters

**** (\[Camera]\(/engine/6000.3/script-reference/unityengine/camera)): The camera that is used for rendering the Gizmo.**** (\[GizmoSubset]\(/engine/6000.3/script-reference/unityengine/rendering/gizmosubset)): Specify how gizmos should be rendered.

### Returns

| Type                                                                                  | Description                                                                   |
| ------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------- |
| [RendererList](/engine/6000.3/script-reference/unityengine/rendering/rendererlist.md) | Returns a new RendererList based on the descriptor or parameters you pass in. |

### Remarks

A [RendererList](/engine/6000.3/script-reference/unityengine/rendering/rendererlist.md) represents a set of draw commands. To draw the Gizmo in a RendererList, add the [CommandBuffer.DrawRendererList](/engine/6000.3/script-reference/unityengine/rendering/commandbuffer/drawrendererlist.md) command to a [CommandBuffer](/engine/6000.3/script-reference/unityengine/rendering/commandbuffer.md).
