# terrainBrushPassIndex

> The render index for the terrain brush in the editor.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public virtual int terrainBrushPassIndex { get; }
```

### Remarks

When rendering terrain the brush used is rendered at a specific queue, this indicates the queue that should be used in the given render pipeline.
