# AllFacesAtOnce

> Spreads the cubemap update over 9 frames, so that all faces are rendered in the first frame. Generates mipmaps over the subsequent 8 frames.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
AllFacesAtOnce = 0
```
