# transparentMaterials

> The corresponding RayTracingSubMeshFlags value for transparent Materials.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RayTracingSubMeshFlags transparentMaterials
```

### Remarks

Additional Resources: [RayTracingAccelerationStructure.CullInstances](/engine/6000.3/script-reference/unityengine/rendering/raytracingaccelerationstructure/cullinstances.md).
