# vertexBuffer

> The vertex buffer that Unity uses to define geometries used by ray tracing instances.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsBuffer vertexBuffer { readonly get; set; }
```

### Remarks

Define the vertex buffer format by specifiying a list of vertex attributes in [RayTracingMultiGeometryInstanceConfig.vertexAttributes](/engine/6000.3/script-reference/unityengine/rendering/raytracingmultigeometryinstanceconfig/vertexattributes.md) array.

You can use a common vertex buffer as a pool to define multiple geometries used by ray tracing instances that have different properties (for example different materials).

Specify `GraphicsBuffer.Target.Raw` for the [GraphicsBuffer.Target](/engine/6000.3/script-reference/unityengine/graphicsbuffer/target.md) parameter when creating the vertex buffer from scripts. If the buffer is also used in rasterization then add the `GraphicsBuffer.Target.Vertex` flag.
