# forceDoubleSided

> Disables triangle culling when rays encounter geometries during acceleration structure traversal on the GPU. All other options that affect triangle culling are ignored.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool forceDoubleSided
```

### Remarks

Additional Resources: [RayTracingAccelerationStructure](/engine/6000.3/script-reference/unityengine/rendering/raytracingaccelerationstructure.md).
