# tagValueId

> A shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP").

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public ShaderTagId tagValueId
```
