# EnableLODCulling

> Causes RayTracingAccelerationStructure.CullInstances to perform LOD culling.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
EnableLODCulling = 4
```

### Remarks

The parameters used for LOD culling are specified in [RayTracingInstanceCullingConfig.lodParameters](/engine/6000.3/script-reference/unityengine/rendering/raytracinginstancecullingconfig/lodparameters.md).

LOD cross fading is not not supported currently.

Additional Resources: [LODGroup](/engine/6000.3/script-reference/unityengine/lodgroup.md).
