# buildFlagsDynamicGeometries

> The flags Unity uses when it builds acceleration structures associated with dynamic geometries.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries { readonly get; set; }
```

### Remarks

The flags can be customized per ray tracing instance from Renderer settings or when using [RayTracingAccelerationStructure.AddInstance](/engine/6000.3/script-reference/unityengine/rendering/raytracingaccelerationstructure/addinstance.md) methods.
