# isDynamic

> Specifies whether this local shader keyword is used for dynamic branching (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool isDynamic { get; }
```

### Remarks

You can use keywords to control runtime branches in shaders. To do this, declare the keywords using either the `#pragma dynamic_branch` or `#pragma dynamic_branch_local` directive.
