# currentRenderPipelineAssetType

> The type of the currently active RenderPipelineAsset, or null if there's no currently active Asset.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Type currentRenderPipelineAssetType { get; }
```
