# AsyncQueueSynchronisation

> You can use the graphics fence to synchronize different GPU queues, or the GPU and the CPU.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
AsyncQueueSynchronisation = 0
```
