# ModeChangeOnlyBeforeRenderTargetSet

> The platform requires that the mode change (enable/disable) to be done before changing render target. If this flag is not set the mode can be changed every drawcall.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ModeChangeOnlyBeforeRenderTargetSet = 4
```
