# UNITY_NO_FULL_STANDARD_SHADER

> UNITY_NO_FULL_STANDARD_SHADER is set if Standard shader BRDF3 with extra simplifications should be used.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** UNITY\_NO\_FULL\_STANDARD\_SHADER is never defined since OpenGL ES 2.0 was removed.

```csharp
UNITY_NO_FULL_STANDARD_SHADER = 13
```
