# SHADER_API_GLES32

> SHADER_API_ES32 is set when the Graphics API is OpenGL ES 3 and the minimum supported OpenGL ES 3 version is OpenGL ES 3.2.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
SHADER_API_GLES32 = 33
```

### Remarks

Additional Resources: [Graphics.minOpenGLESVersion](/engine/6000.3/script-reference/unityengine/graphics/minopenglesversion.md), [PlayerSettings.openGLRequireES31](/engine/6000.3/script-reference/unityeditor/playersettings/openglrequirees31.md), [PlayerSettings.openGLRequireES31AEP](/engine/6000.3/script-reference/unityeditor/playersettings/openglrequirees31aep.md), [PlayerSettings.openGLRequireES32](/engine/6000.3/script-reference/unityeditor/playersettings/openglrequirees32.md)
