# localToWorldMatrix

> Local to world matrix.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.3/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly Matrix4x4 localToWorldMatrix
```

### Remarks

The local to world matrix for this culling context. This field is present only when culling Lights.
