# localToWorldMatrix

> Matrix that transforms a point from local space into world space (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Matrix4x4 localToWorldMatrix { get; }
```

### Remarks

Use this matrix for shader parameters and calculations related to rendering instead of [Transform.localToWorldMatrix](/engine/6000.3/script-reference/unityengine/transform/localtoworldmatrix.md). The matrix from the Transform component does not take into account features such as static batching which modify a mesh's vertex coordinates.
