# lightProbeProxyVolumeOverride

> If set, the Renderer will use the Light Probe Proxy Volume component attached to the source GameObject.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GameObject lightProbeProxyVolumeOverride { get; set; }
```
