# shadowNearPlaneOffset

> Offset shadow frustum near plane.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float shadowNearPlaneOffset { get; set; }
```

### Remarks

Offset shadow near plane to account for large triangles being distorted by shadow pancaking.

Additional Resources: [Quality Settings](/engine/6000.3/manual/unity-editor/editor-settings-reference/comp-manager-group/class-quality-settings.md).
