# resolutionScalingFixedDPIFactor

> In resolution scaling mode, this factor is used to multiply with the target Fixed DPI specified to get the actual Fixed DPI to use for this quality setting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float resolutionScalingFixedDPIFactor { get; set; }
```

### Remarks

Additional Resources: Multi-Resolution UI, [Quality Settings](/engine/6000.3/manual/unity-editor/editor-settings-reference/comp-manager-group/class-quality-settings.md).

```csharp
using UnityEngine;

public class StartupExampleScript : MonoBehaviour
{
    void Start()
    {
        // Set the target Fixed DPI for this quality setting to be half of the default.
        QualitySettings.resolutionScalingFixedDPIFactor = 0.5f;
    }
}
```

Additional Resources: [Quality Settings](/engine/6000.3/manual/unity-editor/editor-settings-reference/comp-manager-group/class-quality-settings.md).
