# particleRaycastBudget

> Budget for how many ray casts can be performed per frame for approximate collision testing.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int particleRaycastBudget { get; set; }
```
