# GetMonoUsedSize()

> Returns the used size from mono.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Profiling](/engine/6000.3/script-reference/unityengine/profiling.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** GetMonoUsedSize has been deprecated since it is limited to 4GB. Please use GetMonoUsedSizeLong() instead.

```csharp
public static uint GetMonoUsedSize()
```

### Returns

| Type                                                         | Description |
| ------------------------------------------------------------ | ----------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) |             |

### Remarks

This is the amount of allocated memory for non collected objects in Mono memory always call GC.Collect before this call, as non referenced objects will still take up space untill they are collected. If not Collecting, this will display an ever growing number untill Collect is called elsewhere.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
    #if ENABLE_PROFILER
        System.GC.Collect();
        Debug.Log("Mono used size" + UnityEngine.Profiling.Profiler.GetMonoUsedSize() + "Bytes");
            #endif
    }
}
```
