# PostLateUpdate.XRPreEndFrame

> Native engine system updated by the Player loop.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.PlayerLoop](/engine/6000.3/script-reference/unityengine/playerloop.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public struct PostLateUpdate.XRPreEndFrame
```
