# IsDelayed<U>(U)

> Returns whether or not the Playable has a delay.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.3/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## IsDelayed\<T>(T)

> **Warning:**
>
> **Deprecated.** IsDelayed is obsolete; use a custom ScriptPlayable to implement this feature

```csharp
public static bool IsDelayed<U>(this U playable) where U : struct, IPlayable
```

### Parameters

**** (T): The [Playable](/engine/6000.3/script-reference/unityengine/playables/playable.md) used by this operation.

### Returns

| Type                                                          | Description                                       |
| ------------------------------------------------------------- | ------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the playable is delayed, false otherwise. |

### Remarks

Use this templated extension method on any type that inherits from [IPlayable](/engine/6000.3/script-reference/unityengine/playables/iplayable.md).
