# RebindPlayableGraphOutputs()

> Rebinds each PlayableOutput of the PlayableGraph.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.3/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

```csharp
public void RebindPlayableGraphOutputs()
```

### Remarks

This method updates the [PlayableOutput](/engine/6000.3/script-reference/unityengine/playables/playableoutput.md) binding information. Use when you add or delete a component. Use this method to discover new [Animator](/engine/6000.3/script-reference/unityengine/animator.md), [AudioSource](/engine/6000.3/script-reference/unityengine/audiosource.md), and NotificationReceiver objects without rebuilding the graph.
